They count against the "plugin cap" because they get loaded by the game engine if found, and can cause "Missing Master" problems. * Move any "inactive/disabled" plugins out of the game "Data" folder. Please see the ' Vanilla Load Order' entry in the ' First Timer Advice' section and the ' Common Game Problems' section of the wiki " FNV General Mod Use Advice" article. Any error can have unpredictable results. At which point you have found your personal "cap".Īlso, you have a number of optional plugins for a given mod which conflict with each other (e.g. If so, then you can add one plugin at a time back in and test until you encounter that (or any other) problem. Try to get down to 128 active plugins with no inactive ones in your "Data" folder and see if that clears up the problem in a situation where you can reliably reproduce it. This alone can cause the symptoms you are seeing. To start with, you have 144 active plugins which exceeds the "plugin cap" of approximately 128-140 for FNV (depending upon hardware and mix of mods).
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